

'Rec Room' is Putting on Its First-ever 'Rec Rocks' Music Festival This Weekendįurther, 3D Modeler is designed for seamless integration into the rest of the Substance 3D toolset. This is an efficient way to duplicate parts of your creation and add repeating details, assemble complex scenes, or play with variations of your design.” “It will be easy to copy and organize content as instances, so when you edit one of the objects, all of the siblings also change. For Modeler, we are carrying over this capability but also giving you powerful assembly features,” says Choy. “With medium, much of the workflow was focused on the creation of organic and hard-surface objects.

Users can even use industry-standard stylus input for “prevision and surface-based sculpting,” or pop into VR for intuitive, hands-on modeling that’s designed to feel like working with clay.

In a video segment about the Substance 3D suite Choy says that Medium will continue to be freely available in the Oculus PC store, but 3D Modeler is a new direction for the project, which is “built on the foundations of Medium, but with a more ambitious vision that’s geared for professional workflow.”įor one, 3D Modeler works with both flat screens and VR, and artists can switch between the two at any point. Oculus Medium lead designer Lydia Choy, who transitioned to Adobe in the acquisition, is also playing a leading role in the development of the Substance 3D Modeler. If you’re interested you can sign-up here. While the first four are available now with the launch of the toolset, the VR-capable Substance 3D Modeler is in a closed beta for the time being. Substance 3D Modeler – Intuitively sculpt 3D models on desktop and in VR.
#Substance 3d designer adobe full
#Substance 3d designer adobe software
This week Adobe revealed its new Substance 3D software suite which is designed to give creative professionals a comprehensive set of tools for modeling, texturing, and lighting 3D objects and scenes.
